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EquipmentThe 10 Commandments || Character Creation || Game Mechanics || Classes || General Skills || Weapon Mastery || Magic & Spells || Equipment WeaponsThe description and costs of the weapons used in the game can be found under the Weapon Mastery page, linked above. Armor
Padded: Padded armor consists of quilted layers of cloth and batting. Commonly worn beneath metal armors to provide extra comfort, padded armor offers very little protection, but can be easily disguised under regular clothing. Leather or cloth gloves and a leather skullcap can be worn in combination with this armor. Leather: Made of preserved leather, this armor is found in a variety of styles. The most common type is boiled in wax (called cuir-boulli). Other varieties range swen hides (hide armor) to leather reinforced with metal rivets (studded leather). Gloves and a leather skullcap may or may not be worn. Scale Mail: Scale Mail a suit of padded or leather covered with overlapping pieces of metal. Armor made from large interlaced metal rings worn over a suit of leather armor is called ring mail. Often, scale mail is worn with leather gloves and a metal helmet. Chainmail: Chainmail consists of a shirt (and sometimes leggings) is made up of thousands of small interlaced, woven rings of metal worn over a padded suit. Chainmail typically includes chain or leather gloves and a chain headpiece (called a coif), but gauntlets and a helm may also be worn. Banded Mail: This armor is made of overlapping strips of metal swen into a backing of leather and chain. When made from narrow vertical strips of metal rivited onto leather worn over padding this armor is called splint mail. Banded mail is most commonly coupled with metal gauntlets and a helmet. Platemail: Platemail armor is made up of a solid metal breastplate (sometimes with epauletttes, bracers, and greaves) worn over a suit of leather or chainmail. It may be worn with gauntlets, and most certainly includes a helmet or helm. Suit Armor: Also called Field Plate or Jousting armor, suit armor is made up of several formed and interlocked plates that cover the entire body. Links of chain or straps of leather are used at the joints to allow for mobility and keep the armor's weight balanced. Suit armor always inclides heavy gauntlets and a full visored helm. Characters wearing suit armor require assistance to don the armor, mount a horse, or stand from a prone position. This type of armor must be custom made for the wearer. A set of suit armor made for an individual other than the wearer must be re-fitted (at a cost of 300 gp) to be usable by the wearer. Shields
Armor Class: All shields, regardless of type, provide a -1 bonus to Armor Class. Shields do not provide cover against missile targets, except for the specific circumstances described for large shields. Small: Small circular shields are strapped to the arm, leaving the hand free for other activities such as carrying a torch or using a potion. The AC bonus of the shield is negated during any round in which the shield-arm is not actively being used for defense (i.e. either block an attack or do something else, but not both). Small shields do not affect encumbrance. Medium: Medium shields, named for their shapes, are held in the hand and strapped to the forearm for stability, these shields must be slung on the back or dropped before the shirld-hand can be used for other activities. Round shields do not affect encumbrance, however Standard shields increase the encumbrance of armor worn by one level. Large: These large rectangular shields cover a large area of the body extending from the neck to knees. The character may choose to crouch down behind a large shield to gain 3/4 cover from missile attacks. When covered, the character may not attack or do any action that requires movement. Large shields increase the encumbrance of armor worn by one level (moderate becomes heavy, etc.). Wood: Wooden shields are lighter and may be used be restricted classes such as druids and rangers, but they are less sturdy. Any time a character carrying a wooden shield is hit for maximum damage, the shield has a 30% chance of breaking or shattering, rendering it useless. Adventuring Gear
Containers
Clothing
Food & Drink
Special Equipment
TransportationNotes: To be implimented at a future date. Siege EquipmentNotes: To be implimented at a future date. |
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