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Character CreationThe 10 Commandments || Character Creation || Game Mechanics || Classes || General Skills || Weapon Mastery || Magic & Spells || Equipment 1. Choose a Class 2. Roll for Ability
Scores Option: Before the
first die is rolled, the gaming group--as a whole--may elect
to use the following scores, without modification, instead of
rolling. 3. Adjust Ability
Scores 4. Choose
Skills 5. Buy
Equipment 6. Calculate Combat
Statistics 7. Choose Starting Spells and/or Immortal Patron (if applicable) Ability Scores
AlignmentsThere are two axis that determine alignment. LAW-CHAOS defines behavior. GOOD-EVIL defines intent. The LAW-CHAOS axis is the more important when determining character play and development, as this function will identify how the PC should normally behave. The GOOD-EVIL axis, while signalling why a PC undertakes a particular action, it is less important understanding that, from the PCs point-of-view, his allies would generally be considered good and his enemies would be seen as evil--regardless of the NPCs actual alignment. Alignment-specific spells such as Protection from Evil consider only the PCs perception of their target's alignment. LanguagesCharacters begin play knowing a common language, a cultural language (humans only, if different from common), a racial language (demi-humans only), and any bonus languages due to a high INT. In addition, some classes may be restricted in their language selections, while others recieve an extra free language available only to them.
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